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Height distributional distance transform methods for height field ray tracing
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Source ACM Transactions on Graphics (TOG) archive
Volume 13 ,  Issue 4  (October 1994) table of contents
Pages: 376 - 399  
Year of Publication: 1994
ISSN:0730-0301
Authors
David W. Paglieroni  Loral Western Development Labs
Sidney M. Petersen  Loral Western Development Labs
Publisher
ACM  New York, NY, USA
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ABSTRACT

Height distributional distance transform (HDDT) methods are introduced as a new class of methods for height field ray tracing. HDDT methods utilize results of height field preprocessing. The preprocessing involves computing a height field transform representing an array of cone-like volumes of empty space above the height field surface that are as wide as possible. There is one cone-like volume balanced on its apex centered above each height field cell. Various height field transforms of this type are developed. Each is based on distance transforms of height field horizontal cross-sections. HDDT methods trace rays through empty cone-like volumes instead of through successive height field cells. The performance of HDDT methods is evaluated experimentally against existing height field ray tracing methods.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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MUSGRAVE, F. K. 1988. Grid tracing: Fast ray tracing for height fields. Res. Rep. YALEU/DCS/RR-639, (July).
 
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PAGLIERONI, D. W., AND PETERSEN, S.M. 1994. Terrain visualization by ray tracing a conical height field transformation. U.S. Patent 5,355,442, assignee: Loral.
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REVIEW

"Patrick Gilles Maillot, Jr. : Reviewer"

Ray tracing is generally used to produce nice pictures, accurate lighting, shading, and realistic scenes. The authors focus on the ray tracing of height fields (surfaces that are functions z of two   more...

Collaborative Colleagues:
David W. Paglieroni: colleagues
Sidney M. Petersen: colleagues