| A mark-based interaction paradigm for free-hand drawing |
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Symposium on User Interface Software and Technology
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Proceedings of the 7th annual ACM symposium on User interface software and technology
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Marina del Rey, California, United States
Pages: 185 - 192
Year of Publication: 1994
ISBN:0-89791-657-3
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Author
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Thomas Baudel
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LRI, Université de Paris-Sud, CNRS URA 410, 91405 Orsay Cedex, France
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Downloads (6 Weeks): 12, Downloads (12 Months): 69, Citation Count: 26
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ABSTRACT
We propose an interaction technique for editing splines that is aimed at professional graphic designers. These users do not take full advantage of existing spline editing software because their mental representations of drawings do not match the underlying conceptual model of the software. Although editing splines by specifying control points and tangents may be appropriate for engineers, graphic designers think more in terms of strokes, shapes, and gestures appropriate for editing drawings. Our interaction technique matches the latter model: curves can be edited by means of marks, similar to the way strokes are naturally overloaded when drawing on paper. We describe this interaction technique and the algorithms used for its implementation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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B~zier, P., Emploi des Machines d Commande Numgrique. 1970, Paris: Masson.
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Eric A. Bier , Maureen C. Stone , Ken Fishkin , William Buxton , Thomas Baudel, A taxonomy of see-through tools, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.358-364, April 24-28, 1994, Boston, Massachusetts, United States
[doi> 10.1145/191666.191786]
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Fekete, J.-D., Tic-tac-toon reference manual. Images 2001 SA, Antony, France. 1994.
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Pudet, T., Real Time Fitting of Pressure Brushstrokes. research report 29, Paris Research Laboratory, Digital Equipment Corporation. 1993.
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CITED BY 26
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Gordon Kurtenbach , George Fitzmaurice , Thomas Baudel , Bill Buxton, The design of a GUI paradigm based on tablets, two-hands, and transparency, Proceedings of the SIGCHI conference on Human factors in computing systems, p.35-42, March 22-27, 1997, Atlanta, Georgia, United States
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Jonathan M. Cohen , Lee Markosian , Robert C. Zeleznik , John F. Hughes , Ronen Barzel, An interface for sketching 3D curves, Proceedings of the 1999 symposium on Interactive 3D graphics, p.17-21, April 26-29, 1999, Atlanta, Georgia, United States
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Takeo Igarashi , Satoshi Matsuoka , Sachiko Kawachiya , Hidehiko Tanaka, Interactive beautification: a technique for rapid geometric design, Proceedings of the 10th annual ACM symposium on User interface software and technology, p.105-114, October 14-17, 1997, Banff, Alberta, Canada
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Seok-Hyung Bae , Takahiro Kobayash , Ryugo Kijima , Won-Sup Kim, Tangible NURBS-curve manipulation techniques using graspable handles on a large display, Proceedings of the 17th annual ACM symposium on User interface software and technology, October 24-27, 2004, Santa Fe, NM, USA
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Russell Owen , Gordon Kurtenbach , George Fitzmaurice , Thomas Baudel , Bill Buxton, When it gets more difficult, use both hands: exploring bimanual curve manipulation, Proceedings of the 2005 conference on Graphics interface, May 09-11, 2005, Victoria, British Columbia
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Alex Henzen , Neculai Ailenei , Fabian Di Fiore , Frank Van Reeth , John Patterson, Sketching with a low-latency electronic ink drawing tablet, Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, November 29-December 02, 2005, Dunedin, New Zealand
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Graphics editors
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
J.
Computer Applications
J.6
COMPUTER-AIDED ENGINEERING
Subjects:
Computer-aided design (CAD)
General Terms:
Algorithms,
Design
Keywords:
CAD,
gestures,
graphic design,
interaction models,
mark-based interaction,
spline editing
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