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A mark-based interaction paradigm for free-hand drawing
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 7th annual ACM symposium on User interface software and technology table of contents
Marina del Rey, California, United States
Pages: 185 - 192  
Year of Publication: 1994
ISBN:0-89791-657-3
Author
Thomas Baudel  LRI, Université de Paris-Sud, CNRS URA 410, 91405 Orsay Cedex, France
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGSOFT: ACM Special Interest Group on Software Engineering
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We propose an interaction technique for editing splines that is aimed at professional graphic designers. These users do not take full advantage of existing spline editing software because their mental representations of drawings do not match the underlying conceptual model of the software. Although editing splines by specifying control points and tangents may be appropriate for engineers, graphic designers think more in terms of strokes, shapes, and gestures appropriate for editing drawings. Our interaction technique matches the latter model: curves can be edited by means of marks, similar to the way strokes are naturally overloaded when drawing on paper. We describe this interaction technique and the algorithms used for its implementation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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B~zier, P., Emploi des Machines d Commande Numgrique. 1970, Paris: Masson.
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Fekete, J.-D., Tic-tac-toon reference manual. Images 2001 SA, Antony, France. 1994.
 
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Pudet, T., Real Time Fitting of Pressure Brushstrokes. research report 29, Paris Research Laboratory, Digital Equipment Corporation. 1993.
 
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CITED BY  26