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The RADIANCE lighting simulation and rendering system
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 21st annual conference on Computer graphics and interactive techniques table of contents
Pages: 459 - 472  
Year of Publication: 1994
ISBN:0-89791-667-0
Author
Gregory J. Ward  Lighting Group, Building Technologies Program, Lawrence Berkeley Laboratory
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 156,   Citation Count: 89
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ABSTRACT

This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions. This includes specular, diffuse and directional-diffuse reflection and transmission in any combination to any level in any environment, including complicated, curved geometries. The simulation blends deterministic and stochastic ray-tracing techniques to achieve the best balance between speed and accuracy in its local and global illumination methods. Some of the more interesting techniques are outlined, with references to more detailed descriptions elsewhere. Finally, examples are given of successful applications of this free software by others.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
Aupperle93
Aupperle, Larry, Pat Hanrahan, ''Importance and Discrete Three Point Transport,'' Proceedings of the Fourth EUROGRAPHICS Workshop on Rendering , Paris, France, June 1993, pp. 85-94.
Baum91
Cook84b
Cook87
 
Christensen93
Christensen, Per, David Salesin, Tony DeRose, ''A Con-tinuous Adjoint Formulation for Radiance Transport,'' Proceedings of the Fourth EUROGRAPHICS Workshop on Rendering , Paris, France, June 1993, pp. 95-104.
 
Fujimoto92
Hanrahan90
Reeves87
 
Rushmeier93
Rushmeier, Holly, Charles Patterson, Aravindan Veerasamy, ''Geometric Simplification for Indirect Illumination Calculations,'' Proceedings of Graphics Interface '93 , May 1993, pp. 227-236.
 
Scully93
Scully, Vincent, ''A Virtual Landmark,'' Progressive Architecture , September 1993, pp. 80-87.
Sillion91
 
Upstill89
Upstill, Steve, The RenderMan Companion , Addison-Wesley, 1989.

CITED BY  89