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ABSTRACT
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regular, the resulting surface is equivalent to a B-spline. Otherwise, the resulting surface has a degree 3 or 4 parametric polynomial representation. A construction is given for representing the surface as a collection of tangent plane continuous triangular Be´zier patches. The algorithm is simple, efficient, and generates aesthetically pleasing shapes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 20
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Xuefu Wang , Fuhua (Frank) Cheng , Brian A. Barsky, Blending, smoothing and interpolation of irregular meshes using N-sided Varady patches, Proceedings of the fifth ACM symposium on Solid modeling and applications, p.212-222, June 08-11, 1999, Ann Arbor, Michigan, United States
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R. M. Koch , S. H. M. Roth , M. H. Gross , A. P. Zimmermann , H. F. Sailer, A framework for facial surgery simulation, Proceedings of the 18th spring conference on Computer graphics, April 24-27, 2002, Budmerice, Slovakia
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