| A generalized de Casteljau approach to 3D free-form deformation |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 21st annual conference on Computer graphics and interactive techniques
table of contents
Pages: 257 - 260
Year of Publication: 1994
ISBN:0-89791-667-0
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Authors
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Yu-Kuang Chang
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Department of Computer Science and Engineering, Arizona State University, Tempe, AZ
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Alyn P. Rockwood
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Department of Computer Science and Engineering, Arizona State University, Tempe, AZ
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| Bibliometrics |
Downloads (6 Weeks): 14, Downloads (12 Months): 116, Citation Count: 21
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ABSTRACT
This paper briefly presents an efficient and intuitive 3D free-form deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby the object warps along a Be´zier curve as its skeleton.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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B~zier, P., Mathematical and Practical Possibilities of UNISURF, In Barnhill, R. E. and Riesenfeld, R. F. (eds), Computer Aided Geometric Design, Academic Press (1974), New York, 127-152.
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CITED BY 21
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Gentaro Hirota , Renee Maheshwari , Ming C. Lin, Fast volume-preserving free form deformation using multi-level optimization, Proceedings of the fifth ACM symposium on Solid modeling and applications, p.234-245, June 08-11, 1999, Ann Arbor, Michigan, United States
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Ignacio Llamas , Alexander Powell , Jarek Rossignac , Chris D. Shaw, Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.89-99, June 13-15, 2005, Cambridge, Massachusetts
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Yizhou Yu , Kun Zhou , Dong Xu , Xiaohan Shi , Hujun Bao , Baining Guo , Heung-Yeung Shum, Mesh editing with poisson-based gradient field manipulation, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
General Terms:
Algorithms,
Performance,
Theory
Keywords:
B-spline,
Be´zier curve,
affine transformation,
deformation,
geometric modeling,
the de Casteljau algorithm
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