ACM Home Page
Please provide us with feedback. Feedback
A fast shadow algorithm for area light sources using backprojection
Full text PdfPdf (78 KB),  PsPs (250 KB)
Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 21st annual conference on Computer graphics and interactive techniques table of contents
Pages: 223 - 230  
Year of Publication: 1994
ISBN:0-89791-667-0
Authors
George Drettakis  iMAGIS/IMAG, BP 53, F-38041 Grenoble Cedex 9, FRANCE and Department of Computer Science, University of Toronto, Toronto, Ontario CANADA M5S 1A4
Eugene Fiume  Department of Computer Science, University of Toronto, Toronto, Ontario CANADA M5S 1A4
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 66,   Citation Count: 32
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/192161.192207
What is a DOI?

ABSTRACT

The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determination algorithm is presented that uses a data structure, called a backprojection, to represent the visible portion of a light source from any point in the scene. A complete discontinuity meshing algorithm is described for polyhedral scenes and area light sources, which includes an important class of light/geometry interactions that have not been implemented before. A fast incremental algorithm for computing backprojections is also described. The use of spatial subdivision, and heuristics based on computed statistics of typical scenes, results in efficient mesh and backprojection computation. Results of the implementation show that the use of the backprojection and discontinuity meshing permits accelerated high-quality rendering of shadows using both ray-casting and polygon-rendering with interpolants.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

Aman84
 
AmW87
Amanatides, John and Andrew Woo, ''A Fast Voxel Traversal Algorithm for Ray Tracing,'' Proc. of Eurographics '87, 1987.
 
Appe68
Appel, A., ''Some Techniques for Shading Machine Renderings of Solids,'' Proc. of AFIPS JSCC, vol. 32, pp. 37-45, 1968.
AWG78
BaRW89
 
BoKe70
Bouknight, W. J. and K. Kelley, ''An Algorithm for Producing Half-Tone Computer Graphics Presentations with Shadows and Movable Light Sources,'' SJCC, AFIPS, vol. 36, 1970.
CaFu90
 
CaFu91
ChFe90
ChFe92
 
Dret94a
 
Dret94b
Drettakis, George, ''Simplifying the Representation of Radiance from Multiple Emitters,'' Submitted for publication, April 1994.
 
DrFi93
Drettakis, George and Eugene Fiume, ''Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sam-pling, '' Computer Graphics Forum (Eurographics '93 Conf. Issue), vol. 12, no. 3, Barcelona Spain.
 
GiCS91
 
GiMa90
 
Glass91
Glassner, Andrew S., ''Maintaining Winged-Edge Models,'' In Graphics Gems II, edit. by Jim Arvo, Academic Press, 1991. -
 
Heck92a
Heckbert, Paul, ''Discontinuity Meshing for Radiosity,'' 3rd Eurographics Workshop on Rendering, Bristol, UK May 1992.
 
Heck92b
Heckbert, Paul, ''Radiosity in Flatland,'' Proc. of Eurographics '92, Cambridge, Elsevier, September 1992.
 
LiTG92
 
NiNa83
Nishita, Tomoyuki and Eihchiro Nakamae, ''Half Tone Represen-tation of 3-D Objects Illumination By Area Source or Polyhedron Sources,'' COMPSAC'83, Proc IEEE 7th Intl. Comp. Soft. and Applications Conf., pp. 237-242, November 1983.
 
PoAm90
Poulin, Pierre and John Amanatides, ''Shading and Shadowing with Linear Light Sources,'' Proc. of Eurographics '90, 1990.
 
RoAd90
 
Sa1874
Salmon, G., ''Analytic Geometry of Three Dimensions,'' Metcalfe, Cambridge, England 1874.
 
StGa93
Stewart, A. James and Sherif Ghali, ''An Output Sensitive Algo-rithm for the Computation of Shadow Boundaries,'' Fifth Cana-dian Conference on Computational Geometry, August 1993.
StGa94
 
TaTo91
Tanaka, Toshimitsu and Tokiichiro Takahashi, ''Shading with Area Light Sources,'' Proc. of Eurographics '91, 1991.
Tell92

CITED BY  32

Collaborative Colleagues:
George Drettakis: colleagues
Eugene Fiume: colleagues