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Efficient techniques for interactive texture placement
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 21st annual conference on Computer graphics and interactive techniques table of contents
Pages: 119 - 122  
Year of Publication: 1994
ISBN:0-89791-667-0
Authors
Peter Litwinowicz  Apple Computer, Inc., 1 Infinite Loop, MS 301-3J, Cupertino, CA
Gavin Miller  Apple Computer, Inc., 1 Infinite Loop, MS 301-3J, Cupertino, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 21,   Citation Count: 11
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ABSTRACT

This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of a texture, as well as localized warps, are used to align features in the texture with features of the model. Image-space caches are used to enable texture placement in real time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

Akeley93
Beier92
Blinn76
 
Catmull74
Kirk90
Fuchs89
Hanrahan90
Litwinowicz94
Maillot93
 
Preparata85
Williams90
 
Wolberg90

CITED BY  11

Collaborative Colleagues:
Peter Litwinowicz: colleagues
Gavin Miller: colleagues