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Computer-generated pen-and-ink illustration
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 21st annual conference on Computer graphics and interactive techniques table of contents
Pages: 91 - 100  
Year of Publication: 1994
ISBN:0-89791-667-0
Authors
Georges Winkenbach  Department of Computer Science and Engineering, University of Washington, Seattle, Washington
David H. Salesin  Department of Computer Science and Engineering, University of Washington, Seattle, Washington
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 24,   Downloads (12 Months): 203,   Citation Count: 105
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ABSTRACT

This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces “stroke textures,” which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium. We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's “Robie House.”


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Adobe Systems Incorporated, Mountain View. Adobe Dimen-sions, 1992.
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Frank Ching. Architectural Graphics. Van Nostrand Reinhold Company, New York, 1975.
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Leonidas Guibas, Lyle Ramshaw, and Jorg Stolfi. A kinetic framework for computational geometry. In Proceedings of the 24th IEEE Annual Symposium on Foundations of Computer Science, pages 100-111, 1983.
 
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Arthur Leighton Guptill. Rendering in Pen and Ink. Watson-Guptill Publications, New York, 1976.
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Stephen Klitment. Architectural Sketching and Rendering: Techniques for Designers and Artists. Whitney Library of De-sign, New York, 1984.
 
14
Paul Laseau. Architectural Drawing: Options for Design. De-sign Press, New York, 1991.
 
15
John Lasseter. Personal communication, January 1994. Pixar, Richmond, California.
 
16
John Lewis. Personal communication, November 1993. Boe-ing Computer Services, Seattle, Washington.
 
17
Frank Lohan. Pen and Ink Techniques. Contemporary Books, Inc., Chicago, 1978.
 
18
Martti M~ antyl~ a. An Introduction to Solid Modeling. Computer Science Press, Rockville, Maryland 20850, 1988.
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TomPorter and Sue Goodman. Manual of Graphic Techniques 4. Charles Scribner's Sons, New York, 1985.
 
21
The Premisys Corporation, Chicago. Squiggle, 1993.
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CITED BY  105

Collaborative Colleagues:
Georges Winkenbach: colleagues
David H. Salesin: colleagues