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Evolving virtual creatures
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 21st annual conference on Computer graphics and interactive techniques table of contents
Pages: 15 - 22  
Year of Publication: 1994
ISBN:0-89791-667-0
Author
Karl Sims  Thinking Machines Corporation, 245 First Street, Cambridge, MA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 194,   Citation Count: 76
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ABSTRACT

This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically using genetic algorithms. Different fitness evaluation functions are used to direct simulated evolutions towards specific behaviors such as swimming, walking, jumping, and following.A genetic language is presented that uses nodes and connections as its primitive elements to represent directed graphs, which are used to describe both the morphology and the neural circuitry of these creatures. This genetic language defines a hyperspace containing an indefinite number of possible creatures with behaviors, and when it is searched using optimization techniques, a variety of successful and interesting locomotion strategies emerge, some of which would be difficult to invent or built by design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Dawkins, R., The Blind Watchmaker, Harlow Longman, 1986.
 
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Kitano, H., "Designing neural networks using genetic algo-rithms with graph generation system," Complex Systems, Vol.4, pp.461-476, 1990.
 
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Lindenmayer, A., "Mathematical Models for Cellular Interac-tions in Development, Parts I and II," Journal of Theoretical Biology, Vol.18, 1968, pp.280-315.
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Ray, T., "An Approach to the Synthesis of Life," Artificial Life II, ed. by Langton, Taylor, Farmer, & Rasmussen, Addison-Wesley, 1991, pp.371-408.
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Sims, K., "Interactive Evolution of Dynamical Systems," Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, ed. by Varela, Francisco, & Bourgine, MIT Press, 1992, pp.171-178.
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Yaeger, L., "Computational Genetics, Physiology, Metabo-lism, Neural Systems, Learning, Vision, and Behavior or Poly-World: Life in a New Context," Artificial Life III, ed. by C. Langton, Santa Fe Institute Studies in the Sciences of Com-plexity, Proceedings Vol. XVII, Addison-Wesley, 1994, pp.263-298.

CITED BY  76