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ABSTRACT
A polyhedron P is castable if its boundary can be partitioned by a plane into two polyhedral terrains. Such polyhedra can be manufactured easily using two cast parts. Assuming that the cast parts are removed by a single translation each, it is shown that for a simple polyhedron with n vertices, castability can be decided in O(n2logn) time and linear space using a simple algorithm. Furthermore, a more complicated algorithm solves the problem in O(n3/2+&egr;) time and space, for any fixed &egr;>0. In the case where the cast parts are to be removed in opposite directions, a simple O(n2) time algorithm is presented. Finally, if the object is a convex polyhedron and the cast parts are to be removed in opposite directions, a simple O(nlog2n) algorithm is presented.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/98524.98532]
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CITED BY
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Hee-Kap Ahn , Mark de Berg , Prosenjit Bose , Siu-Wing Cheng , Dan Halperin , Jiří Matoušek , Otfried Schwarzkopf, Separating an object from its cast, Proceedings of the thirteenth annual symposium on Computational geometry, p.221-230, June 04-06, 1997, Nice, France
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