ACM Home Page
Please provide us with feedback. Feedback
Interactive design of smooth objects with probabilistic point constraints
Full text PdfPdf (5.66 MB)
Source ACM Transactions on Graphics (TOG) archive
Volume 13 ,  Issue 2  (April 1994) table of contents
Special issue on interactive sculpting
Pages: 156 - 176  
Year of Publication: 1994
ISSN:0730-0301
Authors
Ari Rappoport  Hebrew Univ., Jerusalem, Israel
Yaacov Hel-Or  Hebrew Univ., Jerusalem, Israel
Michael Werman  Hebrew Univ., Jerusalem, Israel
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 22,   Citation Count: 5
Additional Information:

abstract   references   cited by   index terms   review   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/176579.176582
What is a DOI?

ABSTRACT

Point displacement constraints constitute an attractive technique for interactive design of smooth curves, surfaces, and volumes. The user defines an arbitrary number of “control points” on the object and specifies their desired spatial location, while the system computes the object's degrees of freedom so that the constraints are satisfied. A constraint-based interface gives a feeling of direct manipulation of the object. In this article we introduce soft constraints, constraints which do not have to be met exactly. The softness of each constraint serves as a nonisotropic, local shape parameter enabling the user to explore the space of objects conforming to the constraints. Additionally, there is a global shape parameter which determines the amount of similarity of the designed object to a rest shape, or equivalently, the rigidity of the rest shape. We present an algorithm termed probabilistic point constraints (PPC) for implementing soft constraints. The PPC algorithm views constraints as stochastic measurements of the state of a static system. The softness of a constraint is derived from the covariance of the “measurement.” The resulting system of probabilistic equations is solved using the Kalman filter, a powerful estimation tool in the theory of stochastic systems. We also describe a user interface using direct-manipulation devices for specifying and visualizing covariances in 2D and 3D. The algorithm is suitable for any object represented as a parametric blend of control points, including most spline representations. The covariance of a constraint provides a continuous transition from exact interpolation to controlled approximation of the constraint. The algorithm involves only linear operations and allows real-time interactive direct manipulation of curves and surfaces on current workstations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ANDERSSON, B.D.O., AND MOORE, ,J.B.1979. Opttmal Filtering.Prentice Hall,Englewood cliffs, N.,J.
 
2
BARTELS, R. AN{) B~:A'tvrY, C. 3. 1989. A technique for the direct manipulation of spline curves. In Graphics Interface '8,9, 33- 39,
 
3
BARTEI,S, R., B~:ATT~', ,J. ANI) BARSKY, B. 1988. An Introduction tcJ Splines/~or Use In Computer Graphics and Geometric Modelling. Morgan-Kaufmann, Pal() Alto, Calif.
 
4
BECHMANN, D. ANI) Dt;BRb;~TII, N. 1992 Animation through space and time based on a space defi~rmation model. Eur~)graphie.s" Workshop on Animation and Simulation.
5
6
 
7
BOULLION, T.L. AND ODELL, P.L. 1971. Generalized lnt,erse Matrices. Wiley, New York.
8
 
9
CHENG F. ,XNI) BARSK',', B,A. 1991. Interproximation: Interpolation and approximation using cubic spline curves. Comput. Aided Des. 23, 10, 700706.
 
10
EMMO:RX~'K VAN, M. J. G. M., RAPt'()P()RT, A. ANI) R~~SSi(;NA~', J. 1993. Simplifying interactive design of solid models: A hypertext approach. Vis. Compttt. 9, 5, 239-254.
 
11
FANG, L. AND GOSSARD, D.C. 1992. Reconstruction of smooth parametric surfaces from unorganized data points. In Curves and Surfaces in Computer Vision and Graphics III, vol. 1830. SPIE, 226-236.
 
12
13
14
15
16
 
17
KALLAY, M. 1993. Constrained optimization in surface design. In Modeling in Computer Graphics. Springer-Verlag, New York, 85-94.
 
18
KASS, M., WITKIN, A. AND TERZOPOULOS, D. 1988. Snakes: active contour models, intl. J. of Computer Vision. 321-331.
19
20
21
 
22
PRESS, W. H., FLANNERY, B. P., TEUKOLSKY, S. A. AND VETTERLING, W.W. 1988. Numerical Recipes in C. Cambridge University Press, Cambridge, Mass.
 
23
RAPPOPORT, A. 1993. Direct manipulation devices for the design of geometric constraint networks. In Communicating with Virtual Worlds. Proceedings of Computer Graphics International '93. Springer, New York, 294-305.
 
24
SCHWEPPE, F.C. 1973. Uncertain Dynamic Systems. Prentice-Hall, Englewood Cliffs, N.J.
 
25
TERZOPOULOS, D., WITKIN, A. AND KASS, M. 1987. Symmetry seeking models and 3D object reconstruction. Int. J. Comput. Vis. 1, 3, 211-221.
26



REVIEW

"Patrick Gilles Maillot, Jr. : Reviewer"

An attractive method for the interactive design of smooth objects is presented. The authors use an arbitrary number of control points on the object and a direct manipulation of the control variables to help design objects, as in many smooth in  more...

Collaborative Colleagues:
Ari Rappoport: colleagues
Yaacov Hel-Or: colleagues
Michael Werman: colleagues