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ABSTRACT
Deformations are a powerful tool for shape modeling and design. We present a new model for producing controlled spatial deformations, which we term Simple Constrained Deformations (Scodef). The user defines a set of constraint points, giving a desired displacement and radius of influence for each. Each constraint point determines a local B-spline basis function centered at the constraint point, falling to zero for points beyond the radius. The deformed image of any point in space is a blend of these basis functions, using a projection matrix computed to satisfy the constraints. The deformation operates on the whole space regardless of the representation of the objects embedded inside the space. The constraints directly influence the final shape of the deformed objects, and this shape can be fine-tuned by adjusting the radius of influence of each constraint point. The computations required by the technique can be done very efficiently, and real-time interactive deformation editing on current workstations is possible.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 28
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Ari Rappoport , Alla Sheffer , Michel Bercovier, Volume-preserving free-form solid, Proceedings of the third ACM symposium on Solid modeling and applications, p.361-372, May 17-19, 1995, Salt Lake City, Utah, United States
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Guillaume Caumon , Charles H. Sword, Jr. , Jean-Laurent Mallet, Constrained modifications of non-manifold B-reps, Proceedings of the eighth ACM symposium on Solid modeling and applications, June 16-20, 2003, Seattle, Washington, USA
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Ignacio Llamas , Alexander Powell , Jarek Rossignac , Chris D. Shaw, Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.89-99, June 13-15, 2005, Cambridge, Massachusetts
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Gerhard H. Bendels , Michael Guthe , Reinhard Klein, Free-form modelling for surface inpainting, Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, January 25-27, 2006, Cape Town, South Africa
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Han-wool Choi , Hee-joon Kim , Jeong-in Lee , Young-Ho Chai, Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface, Proceedings of the 2005 international conference on Augmented tele-existence, December 05-08, 2005, Christchurch, New Zealand
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REVIEW
"Adina Raclariu : Reviewer"
Methods for describing shape deformation and motion are of central
concern to computer graphics modeling. Geometry has proven useful for
modeling stationary objects whose shapes do not change over time.
Computer animation has recently been abl
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