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ABSTRACT
Current input device taxonomies and other frameworks typically emphasize the mechanical structure of input devices. We suggest that selecting an appropriate input device for an interactive task requires looking beyond the physical structure of devices to the deeper perceptual structure of the task, the device, and the interrelationship between the perceptual structure of the task and the control properties of the device. We affirm that perception is key to understanding performance of multidimensional input devices on multidimensional tasks. We have therefore extended the theory of processing of percetual structure to graphical interactive tasks and to the control structure of input devices. This allows us to predict task and device combinations that lead to better performance and hypothesize that performance is improved when the perceptual structure of the task matches the control structure of the device. We conducted an experiment in which subjects performed two tasks with different perceptual structures, using two input devices with correspondingly different control structures, a three-dimensional tracker and a mouse. We analyzed both speed and accuracy, as well as the trajectories generated by subjects as they used the unconstrained three-dimensional tracker to perform each task. The result support our hypothesis and confirm the importance of matching the perceptual structure of the task and the control structure of the input device.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 56
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Yanqing Wang , Christine L. MacKenzie , Valerie A. Summers , Kellogg S. Booth, The structure of object transportation and orientation in human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing systems, p.312-319, April 18-23, 1998, Los Angeles, California, United States
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Scott Robertson , Cathleen Wharton , Catherine Ashworth , Marita Franzke, Dual device user interface design: PDAs and interactive television, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground, p.79-86, April 13-18, 1996, Vancouver, British Columbia, Canada
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Ravin Balakrishnan , Thomas Baudel , Gordon Kurtenbach , George Fitzmaurice, The Rockin'Mouse: integral 3D manipulation on a plane, Proceedings of the SIGCHI conference on Human factors in computing systems, p.311-318, March 22-27, 1997, Atlanta, Georgia, United States
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Ken Hinckley , Mike Sinclair , Erik Hanson , Richard Szeliski , Matt Conway, The VideoMouse: a camera-based multi-degree-of-freedom input device, Proceedings of the 12th annual ACM symposium on User interface software and technology, p.103-112, November 07-10, 1999, Asheville, North Carolina, United States
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Shumin Zhai , Paul Milgram , William Buxton, The influence of muscle groups on performance of multiple degree-of-freedom input, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground, p.308-315, April 13-18, 1996, Vancouver, British Columbia, Canada
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Russell Kruger , Sheelagh Carpendale , Stacey D. Scott , Anthony Tang, Fluid integration of rotation and translation, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Steve Benford , Holger Schnädelbach , Boriana Koleva , Rob Anastasi , Chris Greenhalgh , Tom Rodden , Jonathan Green , Ahmed Ghali , Tony Pridmore , Bill Gaver , Andy Boucher , Brendan Walker , Sarah Pennington , Albrecht Schmidt , Hans Gellersen , Anthony Steed, Expected, sensed, and desired: A framework for designing sensing-based interaction, ACM Transactions on Computer-Human Interaction (TOCHI), v.12 n.1, p.3-30, March 2005
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Harshada Patel , Oliver Stefani , Sarah Sharples , Hilko Hoffmann , Ioannis Karaseitanidis , Angelos Amditis, Human centred design of 3-D interaction devices to control virtual environments, International Journal of Human-Computer Studies, v.64 n.3, p.207-220, March 2006
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Russell Owen , Gordon Kurtenbach , George Fitzmaurice , Thomas Baudel , Bill Buxton, When it gets more difficult, use both hands: exploring bimanual curve manipulation, Proceedings of the 2005 conference on Graphics interface, May 09-11, 2005, Victoria, British Columbia
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Bernd Froehlich , Jan Hochstrate , Verena Skuk , Anke Huckauf, The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Jeremy P. Birnholtz , Tovi Grossman , Clarissa Mak , Ravin Balakrishnan, An exploratory study of input configuration and group process in a negotiation task using a large display, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Matthew Crider , Steven Bergner , Thomas N. Smyth , Torsten Möller , Melanie K. Tory , Arthur E. Kirkpatrick , Daniel Weiskopf, A mixing board interface for graphics and visualization applications, Proceedings of Graphics Interface 2007, May 28-30, 2007, Montreal, Canada
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Mark Hancock , Sheelagh Carpendale , Andy Cockburn, Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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Xiaojun Bi , Tomer Moscovich , Gonzalo Ramos , Ravin Balakrishnan , Ken Hinckley, An exploration of pen rolling for pen-based interaction, Proceedings of the 21st annual ACM symposium on User interface software and technology, October 19-22, 2008, Monterey, CA, USA
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Miguel A. Nacenta , Patrick Baudisch , Hrvoje Benko , Andy Wilson, Separability of spatial manipulations in multi-touch interfaces, Proceedings of Graphics Interface 2009, May 25-27, 2009, Kelowna, British Columbia, Canada
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Experimentation,
Human Factors,
Measurement,
Theory
Keywords:
Polhemus tracker,
gesture input,
input devices,
integrality,
interaction techniques,
perceptual space,
separability
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