| Lag as a determinant of human performance in interactive systems |
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Conference on Human Factors in Computing Systems
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Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems
table of contents
Amsterdam, The Netherlands
Pages: 488 - 493
Year of Publication: 1993
ISBN:0-89791-575-5
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Authors
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I. Scott MacKenzie
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Dept. of Computing & Information Science, University of Guelph, Guelph, Ontario, Canada N1G 2W1
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Colin Ware
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Faculty of Computer Science, University of New Brunswick, Fredericton, N.B., Canada E3B 5A3
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Downloads (6 Weeks): 22, Downloads (12 Months): 111, Citation Count: 21
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ABSTRACT
The sources of lag (the delay between input action and output response) and its effects on human performance are discussed. We measured the effects in a study of target acquisition using the classic Fitts' law paradigm with the addition of four lag conditions. At the highest lag tested (225 ms), movement times and error rates increased by 64% and 214% respectively, compared to the zero lag condition. We propose a model according to which lag should have a multiplicative effect on Fitts' index of difficulty. The model accounts for 94% of the variance and is better than alternative models which propose only an additive effect for lag. The implications for the design of virtual reality systems are discussed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Stuart K. Card , George G. Robertson , Jock D. Mackinlay, The information visualizer, an information workspace, Proceedings of the SIGCHI conference on Human factors in computing systems: Reaching through technology, p.181-186, April 27-May 02, 1991, New Orleans, Louisiana, United States
[doi> 10.1145/108844.108874]
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Dafoe, C. (1992, September 5). The next best thing to being there. The Globe and Mail, pp. C1, C5.
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Fitts, P. M. (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47, 381-391.
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Gibbs, C. B. (1962). Controller design: Interaction of controlling limbs, time-lags, and gains in positional and velocity systems. Ergonomics, 5, 385-402.
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Jiandong Liang , Chris Shaw , Mark Green, On temporal-spatial realism in the virtual reality environment, Proceedings of the 4th annual ACM symposium on User interface software and technology, p.19-25, November 11-13, 1991, Hilton Head, South Carolina, United States
[doi> 10.1145/120782.120784]
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MacKenzie, I. S. (1992). Fitts' law as a research and design tool in human-computer interaction. Human- Computer Interaction, 7, 91-139.
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I. Scott MacKenzie , Abigail Sellen , William A. S. Buxton, A comparison of input devices in element pointing and dragging tasks, Proceedings of the SIGCHI conference on Human factors in computing systems: Reaching through technology, p.161-166, April 27-May 02, 1991, New Orleans, Louisiana, United States
[doi> 10.1145/108844.108868]
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Sheridan, T. B., & Ferrell, W. R. (1968). Remote manipulative control with transmission delay. 1EEE Transactions on Human Factors in Electronics, 4, 25- 29.
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Welford, A. T. (1968). Fundamentals ofskill. London: Methuen.
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CITED BY 21
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Ravin Balakrishnan , I. Scott MacKenzie, Performance differences in the fingers, wrist, and forearm in computer input control, Proceedings of the SIGCHI conference on Human factors in computing systems, p.303-310, March 22-27, 1997, Atlanta, Georgia, United States
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Ling Chen , Gen-Cai Chen , Hong Chen , Jack March , Steve Benford , Zhi-Geng Pan, An HCI method to improve the human performance reduced by local-lag mechanism, Interacting with Computers, v.19 n.2, p.215-224, March, 2007
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors,
Measurement,
Performance
Keywords:
Fitts' law,
feedback delay,
human performance modeling,
lag,
speed-accuracy tradeoff,
virtual reality
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