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ABSTRACT
Magicians have been designing and presenting illusions for 5000 years. They have developed principles, techniques and ethical positions for their craft that this paper argues are applicable to the design of human/computer interfaces. The author presents a number of specific examples from magic and discusses their counterparts in human interface design, in hopes that human interface practitioners and researchers will, having recognized the applicability of magic, go further on their own to explore its domain.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, Passive real-world interface props for neurosurgical visualization, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.452-458, April 24-28, 1994, Boston, Massachusetts, United States
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
General Terms:
Design,
Human Factors
Keywords:
HCI design,
anthropomorphism,
characters,
dissimulation,
ethics,
illusion,
magic,
magician,
misdirection,
principle,
response time,
technique,
theater,
time
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