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User involvement in the design process: why, when & how?
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems table of contents
Amsterdam, The Netherlands
Pages: 251 - 254  
Year of Publication: 1993
ISBN:0-89791-575-5
Authors
C. Dennis Allen  Word Perfect Corporation, 1555 North Technology Way, Orem, UT
Don Ballman  Mead Data Central, P.O. Box 933, Dayton, OH
Vivienne Begg  SunSoft, Inc., Boston Devel, Center, 2 Elizabeth Dr., Chelmsford, MA
Harold H. Miller-Jacobs  TASC, 55 Walkers Brook Dr., Reading, MA
Michael Muller  US West Advanced Technologies, 4001 Discovery Dr., Suite 280, Boulder, CO
Jakob Nielsen  Bellcore, MRE-2P370, 445 South St., Morristown, NJ
Jared Spool  User Interface Engineering, 40 Dascomb Rd., Andover, MA
Sponsors
NGI : Dutch Computer Soc - Nederlands Genoostschapvoor Informatica
Human Factors Soc : Human Factors Society
IEEE-CS : Computer Society
IFIP : International Federation for Information Processing
SIGCAPH: ACM SIGCAPH Computers and the Physically Handicapped
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
Austrian Comp Soc : Austrian Computer Society
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

For years the CHI community has championed the importance of the user in system development. As many of us develop systems, we find that the concept of user involvement is not so easy to implement. Does one always strive to involve the user in the design process? Are there situations when the users should not be involved? What if the user is reluctant to change? How is user involvement handled when the user claims to know all the answers and wants to design the entire interface his or her way? What if the users, or even potential users are not available? How can user involvement be accomplished under these developmental restrictions? User Involvement, therefore, may be a goal - not a given, and how to effect user involvement is not as straight forward as the text books convey! To assist the process of user interface development, many techniques have been developed such as Heuristic Evaluation, Participatory Design, Cognitive Walk Throughs, Task Analysis and Rapid Prototyping. These techniques vary considerably in the extent of user involvement that they require. This panel will attempt to match the technique with the degree of user involvement that the developer is faced with or can achieve. The issues discussed in this session are important to the entire user interface community. Developers will be happy to hear that they are not alone; others have similar problems with users. They will learn which of the techniques are best suited for each development situation. Methodologists will gain greater insight into the breadth and depth of working with, and attempting to satisfy various types of users. They may be able to better refine the technologies we now have available to meet the needs of user interface developers. Members of the audience will be invited to participate as developers and methodologists.




Collaborative Colleagues:
C. Dennis Allen: colleagues
Don Ballman: colleagues
Vivienne Begg: colleagues
Harold H. Miller-Jacobs: colleagues
Michael Muller: colleagues
Jakob Nielsen: colleagues
Jared Spool: colleagues