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Agentsheets: a tool for building domain-oriented visual programming environments
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems table of contents
Amsterdam, The Netherlands
Pages: 142 - 143  
Year of Publication: 1993
ISBN:0-89791-575-5
Author
Alex Repenning  Department of Computer Science and Institute of Cognitive Science, Campus Box 430, University of Colorado, Boulder CO
Sponsors
NGI : Dutch Computer Soc - Nederlands Genoostschapvoor Informatica
Human Factors Soc : Human Factors Society
IEEE-CS : Computer Society
IFIP : International Federation for Information Processing
SIGCAPH: ACM SIGCAPH Computers and the Physically Handicapped
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
Austrian Comp Soc : Austrian Computer Society
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 21,   Citation Count: 5
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ABSTRACT

Visual programming systems are supposed to simplify programming by capitalizing on innate human spatial reasoning skills. I argue that: (i) good visual programming environments should be oriented toward their application domains, and (ii) tools to build domain-oriented environments are needed because building such environments from scratch is very difficult. The demonstration illustrates how the visual programming system builder called Agentsheets addresses these issues and demonstrates several applications built using Agentsheets.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
G. Fischer and A. C. Lemke, "Construction Kits and Design Environments: Steps Toward Human Problem- Domain Communication," HCI, Vol. 3, pp. 179-222, 1988.
 
2
E. P. Glinert, M. M. Blattner and C. J. Freking, "Visual Tools and Languages: Directions for the '90s," 1991 IEEE Workshop on Visual Languages, Kobe, Japan, 1991, pp. 89-95.
 
3
E. P. Glinert, "i'owards "Second Generation" Interactive, Graphical Programming Environments," IEEE Computer Society, Workshop on Visual Languages, Dallas, 1986, pp. 61-70.
 
4
T. R. G. Green, M. Petre and R. K. E. BeUamy, "Comprehensibility of Visual and Textual Programs: A Test of Superlativism Against the qVIatch-Mismatch' Conjecture," Empirical Studies of Programmers: Fourth Workshop, New Brunswick, NJ, 1991, pp. 121- 146.
5