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Fish tank virtual reality
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Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems table of contents
Amsterdam, The Netherlands
Pages: 37 - 42  
Year of Publication: 1993
ISBN:0-89791-575-5
Authors
Colin Ware  Faculty of Computer Science, P.O Box 4400, University of New Brunswick, Canada E3B 5A3
Kevin Arthur  Department of Computer Science, 6356 Agricultural Road, University of British Columbia, Vancouver, B.C., Canada V6T 1Z2
Kellogg S. Booth  Department of Computer Science, 6356 Agricultural Road, University of British Columbia, Vancouver, B.C., Canada V6T 1Z2
Sponsors
NGI : Dutch Computer Soc - Nederlands Genoostschapvoor Informatica
Human Factors Soc : Human Factors Society
IEEE-CS : Computer Society
IFIP : International Federation for Information Processing
SIGCAPH: ACM SIGCAPH Computers and the Physically Handicapped
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
Austrian Comp Soc : Austrian Computer Society
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 109,   Citation Count: 40
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ABSTRACT

The defining characteristics of what we call “Fish Tank Virtual Reality” are a stereo image of a three dimensional (3D) scene viewed on a monitor using a perspective projection coupled to the head position of the observer. We discuss some of the relative merits of this mode of viewing as compared to head mounted stereo displays. In addition, we report the experimental investigation of the following variables: 1) whether or not the perspective view is coupled to the actual viewpoint of the observer, 2) whether stereopsis is employed. Experiment 1 involved the subjective comparison of pairs of viewing conditions and the results suggest that head coupling may be more important than stereo in yielding a strong impression of three dimensionality. Experiment 2 involved subjects tracing a path from a leaf of a 3D tree to the correct root (there were two trees intermeshed). The error rates ranged from 22% in the pictorial display, to 1.3% in the head coupled stereo display. The error rates for stereo alone and head coupling alone were 14.7% and 3.2% respectively. We conclude that head coupling is probably more important than stereo in 3D visualization and that head coupling and stereo combined provide an important enhancement to monitor based computer graphics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Fairchild, K.M., Poltrock, E.E. and Furnas, G.W. (1988) SemNet: Three-Dimensional Graphic representations of large knowledge bases. In Cognitive Science and Its Applications for Human- Compbt~,, Interaction. Ed Raymond Guindon, Lawrence Erelbaum, 201-233.
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Smith, K.U. (1962) Delayed sensory feedback and behavior, W.B. Saunders, Philadelphia.
 
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Sollenberger, R.L., and Milgram, P. (1991) A comparative study of rotational and sterex~seopie computer graphics depth cues. PrOngs of the Human Factors Society 35th Annual Meeting, San Fancisco, 1452-1456.
 
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Sutherland, I. (1968) A head-mounted three dimensional display. Fall Joint Computer Conference, AFIPS Conference Proceedings, 33, 757-764.
 
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WaUach, H. and O'Connell, D.H, (1953) The depth effect. Journal of Experimental Psychology, 45, 205-217.
 
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CITED BY  40

Collaborative Colleagues:
Colin Ware: colleagues
Kevin Arthur: colleagues
Kellogg S. Booth: colleagues