| Fish tank virtual reality |
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Conference on Human Factors in Computing Systems
archive
Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems
table of contents
Amsterdam, The Netherlands
Pages: 37 - 42
Year of Publication: 1993
ISBN:0-89791-575-5
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Authors
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Colin Ware
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Faculty of Computer Science, P.O Box 4400, University of New Brunswick, Canada E3B 5A3
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Kevin Arthur
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Department of Computer Science, 6356 Agricultural Road, University of British Columbia, Vancouver, B.C., Canada V6T 1Z2
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Kellogg S. Booth
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Department of Computer Science, 6356 Agricultural Road, University of British Columbia, Vancouver, B.C., Canada V6T 1Z2
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| Bibliometrics |
Downloads (6 Weeks): 24, Downloads (12 Months): 110, Citation Count: 39
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ABSTRACT
The defining characteristics of what we call “Fish Tank Virtual Reality” are a stereo image of a three dimensional (3D) scene viewed on a monitor using a perspective projection coupled to the head position of the observer. We discuss some of the relative merits of this mode of viewing as compared to head mounted stereo displays. In addition, we report the experimental investigation of the following variables: 1) whether or not the perspective view is coupled to the actual viewpoint of the observer, 2) whether stereopsis is employed. Experiment 1 involved the subjective comparison of pairs of viewing conditions and the results suggest that head coupling may be more important than stereo in yielding a strong impression of three dimensionality. Experiment 2 involved subjects tracing a path from a leaf of a 3D tree to the correct root (there were two trees intermeshed). The error rates ranged from 22% in the pictorial display, to 1.3% in the head coupled stereo display. The error rates for stereo alone and head coupling alone were 14.7% and 3.2% respectively. We conclude that head coupling is probably more important than stereo in 3D visualization and that head coupling and stereo combined provide an important enhancement to monitor based computer graphics.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/120782.120784]
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George G. Robertson , Jock D. Mackinlay , Stuart K. Card, Cone Trees: animated 3D visualizations of hierarchical information, Proceedings of the SIGCHI conference on Human factors in computing systems: Reaching through technology, p.189-194, April 27-May 02, 1991, New Orleans, Louisiana, United States
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CITED BY 39
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Geoffrey S. Hubona , Philip N. Wheeler , Gregory W. Shirah , Matthew Brandt, The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization, ACM Transactions on Computer-Human Interaction (TOCHI), v.6 n.3, p.214-242, Sept. 1999
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Deborah Hix , James N. Templeman , Robert J. K. Jacob, Pre-screen projection: from concept to testing of a new interaction technique, Proceedings of the SIGCHI conference on Human factors in computing systems, p.226-233, May 07-11, 1995, Denver, Colorado, United States
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George Robertson , Mary Czerwinski , Kevin Larson , Daniel C. Robbins , David Thiel , Maarten van Dantzich, Data mountain: using spatial memory for document management, Proceedings of the 11th annual ACM symposium on User interface software and technology, p.153-162, November 01-04, 1998, San Francisco, California, United States
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
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George Robertson , Mary Czerwinski , Maarten van Dantzich, Immersion in desktop virtual reality, Proceedings of the 10th annual ACM symposium on User interface software and technology, p.11-19, October 14-17, 1997, Banff, Alberta, Canada
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Glenn Franck , Monica Sardesai , Colin Ware, Layout and structuring object oriented software in three dimensions, Proceedings of the 1995 conference of the Centre for Advanced Studies on Collaborative research, p.22, November 07-09, 1995, Toronto, Ontario, Canada
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Zachary Wartell , Larry F. Hodges , William Ribarsky, Characterizing image fusion techniques in stereoscopic HTDs, No description on Graphics interface 2001, p.223-232, June 07-09, 2001, Ottawa, Ontario, Canada
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, Passive real-world interface props for neurosurgical visualization, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.452-458, April 24-28, 1994, Boston, Massachusetts, United States
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Wen Qi , Russell M. Taylor, II , Christopher G. Healey , Jean-Bernard Martens, A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization, Proceedings of the 3rd symposium on Applied perception in graphics and visualization, July 28-29, 2006, Boston, Massachusetts
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Mykhaylo Kostandov , Jian Chen , Igor V. Pivkin , Sharon M. Swartz , David H. Laidlaw, Exploring dimensionality reduction of animal flight kinematics in an interactive virtual reality setting, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Human Factors
Keywords:
head coupled displays,
scientific visualization,
stereopsis,
virtual reality
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