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Smooth transitions between bump rendering algorithms
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 20th annual conference on Computer graphics and interactive techniques table of contents
Anaheim, CA
Pages: 183 - 190  
Year of Publication: 1993
ISBN:0-89791-601-8
Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 74,   Citation Count: 18
Additional Information:

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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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B. BECKER. Smooth transitions between bump rendering algorithms during animation. Master's thesis, University of California at Davis, December 1992.
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A. FOURNIER. Normal distribution functions and multiple surfaces. In Graphics Interface '92 Workshop on Local Illumination. 1992, pp. 45-52.
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N. L. MAX. Horizon mapping: shadows for bump-mapped surfaces. The Visual Computer 4, 2 (July 1988), 109-117.
 
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K. PERLIN. A unified textural reflectance model. Advanced Image Synthesis course notes, SIGGRAPH '84, July 1984.
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K. TORRANCE AND E. SPARROW. Theory for off-specular reflection from roughened surfaces. Journal of the Optical Society of America 57, 9 (1967), 1105-1114.
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CITED BY  18

Collaborative Colleagues:
Barry G. Becker: colleagues
Nelson L. Max: colleagues