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2-D shape blending: an intrinsic solution to the vertex path problem
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 20th annual conference on Computer graphics and interactive techniques table of contents
Anaheim, CA
Pages: 15 - 18  
Year of Publication: 1993
ISBN:0-89791-601-8
Authors
Thomas W. Sederberg  Brigham Young Univ., Provo, UT
Peisheng Gao  Brigham Young Univ., Provo, UT
Guojin Wang  Zhejiang Univ., China
Hong Mu  Brigham Young Univ., Provo, UT
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 82,   Citation Count: 37
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
J. Alan Adams. The intrinsic method for curve definition. Computer-Aided Design, 7(4):243-249,1975.
 
2
Harold J. Bailey, Kathleen M. Brautigam, and Trudy H. Doran. Apple Logo. Brady Communications Company, Inc., Bowie, MD, 1984.
 
3
 
4
Peisheng Gao. 2-d shape blending: an intrinsic solution to the vertex path problem. Master's thesis, Brigham Young University, Department of Civil Engineering, 1993.
 
5
Andrew Glassner. Metamorphosis. preprint, 1991.
6
 
7
Anil Kaul and Jarek Rossignac. Solid-interpolating deformations: Construction and animation of PIPs. In F.H. Post and W. Barth, editors, P~vc. Eurographics '91, pages 4931505. Elsevier Science Publishers B.V, 1991.
8
 
9
S. C. Malik. MathematicaIAnalysis. John Wiley & Sons, Inc., New York, 1984.
 
10
Eadweard Muybridge. Animals in Motion. Dover Publications, Inc., New York, 1957.
 
11
Thomas W. Sederberg and Eugene Greenwood. Shape blending of 2-d piecewise curves. Submitted.
12
 
13
Yoshihisa Shinagawa and Tosiyasu L. Kunii. The differential model: A model for animating transformation of objects using differntial information. In Tosiyasu L. Kunii, editor, Modeling in Computer Graphics, pages 5-15, Tokyo, 1991. Springer-Verlag.
 
14
Geoffrey Slinker. Inbetweening using a physically based model and nonlinear path interpolation. Master's thesis, Brigham Young University, Department of Computer Science, 1992.

CITED BY  37


REVIEW

"Ralph R. Martin : Reviewer"

The following problem in in-betweening is addressed. If objects are defined by a set of vertices, and the initial and final vertex positions are in-betweened, the resulting in-between shapes are not those the user would hope to see. In particu  more...

Collaborative Colleagues:
Thomas W. Sederberg: colleagues
Peisheng Gao: colleagues
Guojin Wang: colleagues
Hong Mu: colleagues