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Freeze-Set-Go interaction method for handheld mobile augmented reality environments
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Source Virtual Reality Software and Technology archive
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology table of contents
Kyoto, Japan
SESSION: Augmented reality table of contents
Pages: 143-146  
Year of Publication: 2009
ISBN:978-1-60558-869-8
Authors
Gun A. Lee  Electronics and Telecommunications Research Institute (ETRI)
Ungyeon Yang  Electronics and Telecommunications Research Institute (ETRI)
Yongwan Kim  Electronics and Telecommunications Research Institute (ETRI)
Dongsik Jo  Electronics and Telecommunications Research Institute (ETRI)
Ki-Hong Kim  Electronics and Telecommunications Research Institute (ETRI)
Jae Ha Kim  Seoul Institute of the Arts
Jin Sung Choi  Electronics and Telecommunications Research Institute (ETRI)
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
: VRSJ
Publisher
ACM  New York, NY, USA
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ABSTRACT

Mobile computing devices are getting popular as a platform for augmented reality (AR) application, and efficient interaction methods for mobile AR environments are considered necessary. Recently, touch interfaces are getting popular and drawing attention as a future standard interface on mobile computing devices. However, accurate touch interactions are not that easy in mobile AR environments where users tend to move and viewpoints easily get shaky. In this paper, the authors suggest a new interaction method for handheld mobile AR environments, named 'Freeze-Set-Go'. The proposed interaction method lets users to 'freeze' the real world view tentatively, and continue to manipulate virtual entities within the AR scene. According to the user experiment, the proposed method turns out to be helping users to interact with mobile AR environments using touch interfaces in a more accurate and comfortable way.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Feiner, S., MacIntyre, B., Hollerer, T., and Webster, A. 1997. A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. Personal and Ubiquitous Computing 1, 4, 208--217.
 
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Lee, G. A., Kang, H., and Son, W. 2008. MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications. In Proceedings of IEEE Virtual Reality 2008 Conference, M. Lin et al. Ed., IEEE, 273--274.
 
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Collaborative Colleagues:
Gun A. Lee: colleagues
Ungyeon Yang: colleagues
Yongwan Kim: colleagues
Dongsik Jo: colleagues
Ki-Hong Kim: colleagues
Jae Ha Kim: colleagues
Jin Sung Choi: colleagues