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Stratification: embodied poetry works by high school students
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Source
Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
SESSION: Juried art exhibition table of contents
Pages: 463-464  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Sarah Hatton  Arizona State University, Tempe, AZ, USA
Ellen Campana  Arizona State University, Tempe, AZ, USA
Andreea Danielescu  Arizona State University, Tempe, AZ, USA
David Birchfield  Arizona State University, Tempe, AZ, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this art submission we describe a collection of twelve multimedia art works that combine sound, images and animation. These works are the result of collaborative creative practice between media artists and students in the context of two high school Language Arts classes for non-Native English speakers. The works were created, in part, by the students physically acting out aspects of the composition within SMALLab, a mixed reality environment for multimodal composition. We call the works "Embodied Poetry" because of this physical action aspect. The title of the collection, Stratification, refers to the layers of meaning within human language. The theme of the collection is English Idioms and the works incorporate both literal and figurative meanings. Examples of idioms include "bringing home the bacon," "fighting a losing battle", and "cutting through red tape." These works were created in an everyday educational setting, with the goal of improving student learning. Nevertheless, they should be viewed as works of art. For us, the artistic contribution of this work includes the pieces themselves and also the guided creative process by which they were created. Thus, for the exhibit we will showcase the works themselves and a documentary describing the process.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Kaprow, A. (1993) Essays on the Blurring of Art and Life. University of California Press: Berkeley, 1993.
2
 
3
Salen, K. (2007). Gaming Literacies: A Game Design Study in Action. Journal of Educational Multimedia and Hypermedia. 16(3). 301--322.
 
4
Lakoff, G. (1980) Metaphors We Live By. University Of Chicago Press: Chicago, 1980.

Collaborative Colleagues:
Sarah Hatton: colleagues
Ellen Campana: colleagues
Andreea Danielescu: colleagues
David Birchfield: colleagues