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(in)box with Malcom
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
SESSION: Juried art exhibition table of contents
Pages 455-456  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Evan Barba  Georgia Institute of Technology, Atlanta, GA, USA
Blair MacIntyre  Georgia Institute of Technology, Atlanta, GA, USA
Rebecca Rouse  Georgia Institute of Technology, Atlanta, GA, USA
Jay Bolter  Georgia Institute of Technology, Atlanta, GA, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes an interactive Augmented Reality (AR) art installation based on, and in, an ISO (International Organization for Standardization) shipping container. The work was inspired by the book, "The Box" [1] written by Marc Levinson, and the theatrical work of Petr Sourek [2] which explores the persona of Malcom McLean, inventor of the shipping container as we know it today.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Levinson, Marc. The Box: How the Shipping Container Made the World Smaller and the World Economy Bigger. New Jersey: Princeton UP, 2008.
 
2
Sourek, Petr. Tetris Economy: Containerized History of Containerization: A Humbling Story of Unintended Consequences. Unpublished playscript, 2009.
 
3
MacIntyre, Blair, Jay David Bolter, and Maribeth Gandy (2004) "Presence and the Aura of Meaningful Places" 7th Annual International Workshop on Presence (PRESENCE 2004), Polytechnic University of Valencia, Valencia, Spain, 13-15 October 2004.