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The effects of computing technology in creative design tasks: a case study of design collaboration
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
POSTER SESSION: Posters table of contents
Pages: 387-388  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Seunghyun Lee  Georgia Institute of Technology, Atlanta, GA, USA
Ellen Yi-Luen Do  Georgia Institute of Technology, Atlanta, GA, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present two empirical studies of two pairs of students collaborating on two small product design sessions in both face-to-face and distributed settings while using computer-mediated communication technologies and a collaborative virtual environment. The study shows that teams spent more time working together when using programs that support shared sketching capabilities or shared viewing of 3D objects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Gero, J. (1994). Computational models of creative design process. In: T. Dartnall, Editor, Artificial intelligence and creativity, Kluwer Academic, Dordrecht, 269--281.
 
2
Kvan, T. (2000). "Collaborative design: what is it? Automation in Construction 9 (4), 409--415.
 
3
Maher, M. L., Simoff, S. J.,&Cicognani, A. (2000). Understanding virtual design studios. London; New York: Springer.
 
4
Cheng, N. Y.,&Kvan, T. (2000). Design collaboration strategies, Proceedings of the Fifth International Conference on Design and Decision Support Systems in Architecture, Ampt van Nijkerk, 62--73.
 
5

Collaborative Colleagues:
Seunghyun Lee: colleagues
Ellen Yi-Luen Do: colleagues