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A quantitative analysis of the collective creativity in playing 20-questions games
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
POSTER SESSION: Posters table of contents
Pages 365-366  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Wen Dong  MIT Media Laboratory, Cambridge, MA, USA
Taemie Kim  MIT Media Laboratory, Cambridge, MA, USA
Alex Pentland  MIT Media Laboratory, Cambridge, MA, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
A description of the twenty questions game. http://en.wikipedia.org/wiki/20_questions.
 
2
Wen Dong and Alex Pentland. Modeling influence between experts. Artificial Intelligence for Human Computing, 4451(170--189), 2007.
 
3
Taemie Kim, Agnes Chang, Lindsey Holland, and Alex Pentland. Meeting mediator: Enhancing group collaboration and leadership with sociometric feedback. In Proceedings of the ACM Conference on Computer Supported Cooperative Work, 2008.