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Increasing and sustaining participation to support and foster social creativity
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
POSTER SESSION: Posters table of contents
Pages 363-364  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Holger Dick  University of Colorado, Boulder, CO, USA
Hal Eden  University of Colorado, Boulder, CO, USA
Gerhard Fischer  University of Colorado, Boulder, CO, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The rise in social computing has facilitated a shift from consumer cultures to cultures of participation. These developments represent unique and fundamental opportunities and challenges for social creativity.

The CreativeIT Wiki project represents an effort to explore and build a socio-technical environment for members of the emerging research community interested in creativity and information technology.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Candy, L. & Edmonds, E. A. (2002) Explorations in Art and Technology, Springer-Verlag, London.
 
2
dePaula, R. (2004) The Construction of Usefulness: How Users and Context Create Meaning with a Social Networking System, Ph.D. Dissertation, University of Colorado at Boulder.
 
3
dePaula, R., Fischer, G., & Ostwald, J. (2001) "Courses as Seeds: Expectations and Realities." In P. Dillenbourg, A. Eurelings, & K. Hakkarainen (Eds.), Proceedings of the European Conference on Computer-Supported Collaborative Learning, Maastricht, Netherlands, pp. 494--501.
 
4
Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M., & Ye, Y. (2005) "Beyond Binary Choices: Integrating Individual and Social Creativity," International Journal of Human-Computer Studies (IJHCS) Special Issue on Computer Support for Creativity (E.A. Edmonds & L. Candy, Eds.), 63(4-5), pp. 482--512.
 
5
Fischer, G. & Ostwald, J. (2002) "Seeding, Evolutionary Growth, and Reseeding: Enriching Participatory Design with Informed Participation," Proceedings of the Participatory Design Conference (PDC'02), Malmö University, Sweden, pp. 135--143.
 
6
Gladwell, M. (2000) The Tipping Point: How Little Things Can Make a Big Difference, Back Bay Books, New York, NY.
 
7
Kittur, A., Suh, B., & Chi, E. H. (2008.) "Can You Ever Trust a Wiki? Impacting Perceived Trustworthiness in Wikipeda." In Proceedings of the Acm 2008 Conference on Computer Supported Cooperative Work, ACM, New York, NY, pp. 477--480.
 
8
Mumford, E. (2000, "A Socio-Technical Approach to Systems Design," Requirements Engineering, pp. 59--77.
 
9
National-Research-Council (2003) Beyond Productivity: Information Technology, Innovation, and Creativity, National Academy Press, Washington, DC.
 
10
von Hippel, E. (2005) Democratizing Innovation, MIT Press, Cambridge, MA.