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Discovery is never by chance: designing for (un)serendipity
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
SESSION: Theory, metrics, methods & tools II table of contents
Pages 305-314  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Paul André  University of Southampton, Southampton, United Kingdom
m.c. schraefel  University of Southampton, Southampton, United Kingdom
Jaime Teevan  Microsoft Research, Redmond, WA, USA
Susan T. Dumais  Microsoft Research, Redmond, WA, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in discovery, have attempted to design systems that encourage serendipity. However, that research has focused primarily on only one aspect of serendipity: that of chance encounters. In reality, for serendipity to be valuable chance encounters must be synthesized into insight. In this paper we show, through a formal consideration of serendipity and analysis of how various systems have seized on attributes of interpreting serendipity, that there is a richer space for design to support serendipitous creativity, innovation and discovery than has been tapped to date. We discuss how ideas might be encoded to be shared or discovered by 'association-hunting' agents. We propose considering not only the inventor's role in perceiving serendipity, but also how that inventor's perception may be enhanced to increase the opportunity for serendipity. We explore the role of environment and how we can better enable serendipitous discoveries to find a home more readily and immediately.


REFERENCES

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