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Understanding productive, structural and longitudinal interactions in the design of tools for creative activities
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
SESSION: Theory, metrics, methods & tools I table of contents
Pages 155-164  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Tim Coughlan  University of Bath, Bath, United Kingdom
Peter Johnson  University of Bath, Bath, United Kingdom
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

A deeper understanding of the interactions between people and artefacts that characterise creative activities could be valuable in designing the next generation of creativity support. This paper presents three perspectives on creative interaction that have emerged from four years of empirical and design research. We argue that creative interaction can be usefully viewed in terms of Productive Interaction - focused engagement on the development of a creative outcome, Structural Interaction - the development of the structures in which production occurs, and Longitudinal Interaction - the long-term development of resources and relationships that increase creative potential. An analysis of each perspective is described, along with the development of an exemplary prototype. The use of the perspectives as a basis for design is considered, including the influence of contextual factors on instances of creative activities.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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