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ABSTRACT
Early algorithmic art (also called computer art or digital art) is chosen as a case to differentiate three aspects of creative behavior: trivial, personal, and historic creativity. Extending a remark by Marcel Duchamp on the role of the spectator in fully completing a work of art, one - perhaps controversial - position in the history of art of the 20th century claims that the artist only generates the material work, whereas society transforms the work into an accepted work of art. This position leads to differentiation in the concept of creativity. The paper discusses different shades of creativity. It is of interest both to digital art, and to creativity research.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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