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Children's storytelling and programming with robotic characters
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Creativity and Cognition archive
Proceeding of the seventh ACM conference on Creativity and cognition table of contents
Berkeley, California, USA
SESSION: Young creators table of contents
Pages 19-28  
Year of Publication: 2009
ISBN:978-1-60558-865-0
Authors
Kimiko Ryokai  University of California Berkeley, Berkeley, CA, USA
Michael Jongseon Lee  University of California Berkeley, Berkeley, CA, USA
Jonathan Micah Breitbart  University of California Berkeley, Berkeley, CA, USA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We introduce mixed physical and digital authoring environments for children, which invite them to create stories with enriched drawings that are programmed to control robotic characters. These characters respond to the children's drawings as well as to their touch. Children create their stories by drawing props and programming how the robotic character should respond to those props and to physical touch. By drawing, programming the robotic character's behaviors, and organizing and negotiating the order and meanings of the props, children's story events unfold in creative ways. We present our iterative design process of developing and evaluating our prototypes with children. We discuss the role technology can play in supporting children's everyday creative storytelling.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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