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3D sound for human-computer interaction: regions with different limitations in elevation localization
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ACM SIGACCESS Conference on Computers and Accessibility archive
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility table of contents
Pittsburgh, Pennsylvania, USA
POSTER SESSION: Posters and system demonstrations table of contents
Pages 211-212  
Year of Publication: 2009
ISBN:978-1-60558-558-1
Authors
Armando Barreto  Florida International University, Miami, FL, USA
Kenneth John Faller  Florida International University, Miami, FL, USA
Malek Adjouadi  Florida International University, Miami, FL, USA
Sponsor
SIGACCESS: ACM Special Interest Group on Accessible Computing
Publisher
ACM  New York, NY, USA
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ABSTRACT

Spatialized ("3D") audio may be useful as an alternative sensory channel to provide blind individuals with relevant spatial information in the physical world or while interacting with computers. However, an important limitation of this approach is the lower spatial resolution achievable through sound localization. While this limitation is widely acknowledged, few empirical evaluations of the sound localization achievable through audio spatialization techniques have been performed, particularly with respect to elevation localization. We performed such an empirical study and found quantitative confirmation that the localization accuracy deteriorates as the virtual sound position is set farther above or below the ear (height) level. This information may be valuable to HCI designers planning to use 3D sound.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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