| Swan boat: pervasive social game to enhance treadmill running |
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International Multimedia Conference
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Proceedings of the seventeen ACM international conference on Multimedia
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Beijing, China
DEMONSTRATION SESSION: Technical demonstrations session 2
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Pages 997-998
Year of Publication: 2009
ISBN:978-1-60558-608-3
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Authors
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Miru Ahn
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Dept. Culture Technology, KAIST, Daejeon, South Korea
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Sungwon Peter Choe
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Dept. Computer Science, KAIST, Daejeon, South Korea
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Sungjun Kwon
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Dept. Computer Science, KAIST, Daejeon, South Korea
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Byunglim Park
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Dept. Culture Technology, KAIST, Daejeon, South Korea
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Taiwoo Park
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Dept. Computer Science, KAIST, Daejeon, South Korea
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Sooho Cho
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Dept. Computer Science, KAIST, Daejeon, South Korea
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Jaesang Park
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Dasan RnD Co., Ltd., Seongnam, South Korea
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Yunseok Rhee
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HUFS, Yongin, South Korea
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Junehwa Song
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Dept. Computer Science, KAIST, Daejeon, South Korea
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| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 12, Citation Count: 0
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ABSTRACT
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and immersive game play. We developed Swan Boat on top of PSD, a platform for pervasive games, and using the Interactive Treadmill hardware. We conducted a user study to evaluate our game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Park.B. et.al., Player Space Director: A Mobile Platform for Pervasive Games, Technical Report, CS/TR-2009-306 , KAIST
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