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Swan boat: pervasive social game to enhance treadmill running
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International Multimedia Conference archive
Proceedings of the seventeen ACM international conference on Multimedia table of contents
Beijing, China
DEMONSTRATION SESSION: Technical demonstrations session 2 table of contents
Pages 997-998  
Year of Publication: 2009
ISBN:978-1-60558-608-3
Authors
Miru Ahn  Dept. Culture Technology, KAIST, Daejeon, South Korea
Sungwon Peter Choe  Dept. Computer Science, KAIST, Daejeon, South Korea
Sungjun Kwon  Dept. Computer Science, KAIST, Daejeon, South Korea
Byunglim Park  Dept. Culture Technology, KAIST, Daejeon, South Korea
Taiwoo Park  Dept. Computer Science, KAIST, Daejeon, South Korea
Sooho Cho  Dept. Computer Science, KAIST, Daejeon, South Korea
Jaesang Park  Dasan RnD Co., Ltd., Seongnam, South Korea
Yunseok Rhee  HUFS, Yongin, South Korea
Junehwa Song  Dept. Computer Science, KAIST, Daejeon, South Korea
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and immersive game play. We developed Swan Boat on top of PSD, a platform for pervasive games, and using the Interactive Treadmill hardware. We conducted a user study to evaluate our game.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Park.B. et.al., Player Space Director: A Mobile Platform for Pervasive Games, Technical Report, CS/TR-2009-306 , KAIST