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Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality
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International Multimedia Conference archive
Proceedings of the seventeen ACM international conference on Multimedia table of contents
Beijing, China
SESSION: Short papers session 3: applications and systems table of contents
Pages 885-888  
Year of Publication: 2009
ISBN:978-1-60558-608-3
Authors
Pengpeng Ni  Simula Research Laboratory, University of Oslo, Oslo, Norway
Fredrik Gaarder  Simula Research Laboratory, University of Oslo, Oslo, Norway
Carsten Griwodz  Simula Research Laboratory, University of Oslo, Oslo, Norway
Pål Halvorsen  Simula Research Laboratory, University of Oslo, Oslo, Norway
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

There is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced-quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users' perception of degraded quality. We evaluated the influence of distance and angle of the placement.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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