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Immersive environments for rehabilitation activities
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International Multimedia Conference archive
Proceedings of the seventeen ACM international conference on Multimedia table of contents
Beijing, China
SESSION: Short papers session 3: applications and systems table of contents
Pages 829-832  
Year of Publication: 2009
ISBN:978-1-60558-608-3
Authors
Peter Bajcsy  University of Illinois at Urbana-Champaign (UIUC), Urbana, IL, USA
Kenton McHenry  University of Illinois at Urbana-Champaign (UIUC), Urbana, IL, USA
Hye-Jung Na  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Rahul Malik  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Andrew Spencer  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Suk-Kyu Lee  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Rob Kooper  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Mike Frogley  University of Illinois at Urbana-Champaign (UIUC), Urbana, USA
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents (a) new technologies for real-time immersion of humans into virtual reality (VR) environments with non-invasive real-time three-dimensional (3D) imaging, (b) a new methodology for evaluating immersive VR spaces in rehabilitation applications, and (c) experimental results documenting the benefits of Immersive VR (IVR) spaces for regaining proprioception. Our work focuses on designing immersive VR spaces with non-invasive multimedia sensory inputs where real time digital clones of humans are fused with virtual scenes for rehabilitation purposes. We hypothesize that humans with proprioceptive impairments can use their other senses as the proprioceptive feedback from real-time 3D+color reconstructions of their bodies in space. The objective is to investigate this hypothesis and quantify any benefits of immersive environments for regaining proprioception as one example of a rehabilitation application. The paper describes (a) the portable immersive VR system for real time 3D imaging, reconstruction and rendering, (b) a new methodology for quantitative evaluations of rehabilitation experiments in immersive VR spaces, and (c) the experimental results obtained for validating the above hypothesis with wheelchair basketball athletes. The novelty of the work lies in the first of its kind evaluation of the benefits of immersive VR spaces with multimedia cues for regaining proprioception.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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