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WOW: wild-open warning for broadcast basketball video based on player trajectory
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International Multimedia Conference archive
Proceedings of the seventeen ACM international conference on Multimedia table of contents
Beijing, China
SESSION: Short papers session 3: applications and systems table of contents
Pages: 821-824  
Year of Publication: 2009
ISBN:978-1-60558-608-3
Authors
Ming-Hsiu Chang  Communications and Multimedia Lab, National Taiwan University, Taipei, Taiwan Roc
Ming-Chun Tien  Communications and Multimedia Lab, National Taiwan University, Taipei, Taiwan Roc
Ja-Ling Wu  Communications and Multimedia Lab, National Taiwan University, Taipei, Taiwan Roc
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

In basketball games, wild-open means that there is an offensive player not well defended by his/her opponents. The occurrence of wild-open usually implies the existence of a successful offense tactic. In this paper, a Wild-Open Warning (WOW) system is designed to assist basketball coaches/players in revealing possible tactics of their opponents through watching the broadcast game videos. The system automatically extracts semantic objects such as the court and the players in the video, and calibrates the players' positions to the real-world court coordinates. A robust and efficient algorithm for court detection and camera calibration is proposed for basketball videos. Wild-open is detected when the position of an offensive player satisfies three predefined criteria. In the mean time, the system will mark the wild-open players to warn the viewers such that they should keep attention to certain players.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Hanjalic, A. 2002. Shot-boundary detection: unraveled and resolved? IEEE Transactions on Circuits and Systems for Video Technology, 12(2):90--105
 
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Liu, Y., Jiang, S., Ye, Q., Gao, W., and Huang, Q. 2005. Playfield detection using adaptive gmm and its applications. In Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, 2:421--424.
 
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Farin, D., Krabbe, S., With, P. H. N. d. et al. 2004. Robust camera calibration for sport videos using court models. SPIE Storage and Retrieval Methods and Applications for Multimedia, 5307:80--91

Collaborative Colleagues:
Ming-Hsiu Chang: colleagues
Ming-Chun Tien: colleagues
Ja-Ling Wu: colleagues