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Real-time remote rendering of 3D video for mobile devices
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International Multimedia Conference archive
Proceedings of the seventeen ACM international conference on Multimedia table of contents
Beijing, China
SESSION: System track S1: mobile devices and hardware/sensor support table of contents
Pages 391-400  
Year of Publication: 2009
ISBN:978-1-60558-608-3
Authors
Shu Shi  University of Illinois at Urbana-Champaign, Urbana, IL, USA
Won J. Jeon  University of Illinois at Urbana-Champaign, Urbana, IL, USA
Klara Nahrstedt  University of Illinois at Urbana-Champaign, Urbana, IL, USA
Roy H. Campbell  University of Illinois at Urbana-Champaign, Urbana, IL, USA
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

At the convergence of computer vision, graphics, and multimedia, the emerging 3D video technology promises immersive experiences in a truly seamless environment. However, the requirements of huge network bandwidth and computing resources make it still a big challenge to render 3D video on mobile devices at real-time. In this paper, we present how remote rendering framework can be used to solve the problem. The differences between dynamic 3D video and static graphic models are analyzed. A general proxy-based framework is presented to render 3D video streams on the proxy and transmit the rendered scene to mobile devices over a wireless network. An image-based approach is proposed to enhance 3D interactivity and reduce the interaction delay. Experiments prove that the remote rendering framework can be effectively used for quality 3D video rendering on mobile devices in real time.


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