ACM Home Page
Please provide us with feedback. Feedback
Human computing for EDA
Full text PdfPdf (111 KB)
Source Annual ACM IEEE Design Automation Conference archive
Proceedings of the 46th Annual Design Automation Conference table of contents
San Francisco, California
SESSION: WACI: wild and crazy ideas table of contents
Pages 621-622  
Year of Publication: 2009
ISBN:978-1-60558-497-3
Authors
Andrew DeOrio  University of Michigan
Valeria Bertacco  University of Michigan
Sponsors
EDAC : Electronic Design Automation Consortium
SIGDA: ACM Special Interest Group on Design Automation
IEEE-CAS : Circuits & Systems
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 16,   Citation Count: 0
Additional Information:

abstract   references   index terms  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1629911.1630073
What is a DOI?

ABSTRACT

Electronic design automation is a field replete with challenging -- and often intractable -- problems to be solved over very large instances. As a result, the field of design automation has developed a staggering expertise in approximations, abstractions and heuristics as a means to side-step the NP-hard nature of these problems. Approximations and heuristics are at heart a natural application of human reasoning. In this work we propose to harness human potential to solve some of these problems. Specifically, we propose FunSAT, a massively multi-player puzzle game for SAT solving. FunSAT leverages visual pattern recognition skills, abstract perception and intuitive strategy skills of humans to solve complex SAT instances. Players are motivated by the puzzle-solving challenges of the game and by its social interaction aspects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Online game playing is still the most popular online activity. Associated Content, 17 August 2007. www.associatedcontent.com.
 
2
PC stripper helps spam to spread. BBC News, 30 October 2007. www.news.bbc.co.uk.
 
3
WoW surpasses 10 million subscribers, now half the size of australia. Joystiq, 22 January 2008. www.joystiq.com.
 
4
Amazon. Mechanical turk, 2008. www.mturk.com.
 
5
J. Hawkins and S. Blakeslee. On Intelligence. Owl Books, 2005.
 
6
L. von Ahn. Games with a purpose. IEEE Computer, 39(6):92--94, June 2006.
 
7
L. von Ahn and L. Dabbish. Labeling images with a computer game. In ACM SIGCHI, pages 319--326, 2004.