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Enabling always-available input with muscle-computer interfaces
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Symposium on User Interface Software and Technology archive
Proceedings of the 22nd annual ACM symposium on User interface software and technology table of contents
Victoria, BC, Canada
SESSION: Meat-space table of contents
Pages 167-176  
Year of Publication: 2009
ISBN:978-1-60558-745-5
Authors
T. Scott Saponas  University of Washington, Seattle, WA, USA
Desney S. Tan  Microsoft Research, Redmond, WA, USA
Dan Morris  Microsoft Research, Redmond, WA, USA
Ravin Balakrishnan  University of Toronto, Toronto, ON, Canada
Jim Turner  Microsoft Corporation, Redmond, WA, USA
James A. Landay  University of Washington, Seattle, WA, USA
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Previous work has demonstrated the viability of applying offline analysis to interpret forearm electromyography (EMG) and classify finger gestures on a physical surface. We extend those results to bring us closer to using muscle-computer interfaces for always-available input in real-world applications. We leverage existing taxonomies of natural human grips to develop a gesture set covering interaction in free space even when hands are busy with other objects. We present a system that classifies these gestures in real-time and we introduce a bi-manual paradigm that enables use in interactive systems. We report experimental results demonstrating four-finger classification accuracies averaging 79% for pinching, 85% while holding a travel mug, and 88% when carrying a weighted bag. We further show generalizability across different arm postures and explore the tradeoffs of providing real-time visual feedback.


REFERENCES

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