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Augmenting interactive tables with mice & keyboards
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Symposium on User Interface Software and Technology archive
Proceedings of the 22nd annual ACM symposium on User interface software and technology table of contents
Victoria, BC, Canada
SESSION: Waiter, can you please bring me a fork? table of contents
Pages 149-152  
Year of Publication: 2009
ISBN:978-1-60558-745-5
Authors
Björn Hartmann  Stanford University, Stanford, CA, USA
Meredith Ringel Morris  Microsoft Research, Redmond, WA, USA
Hrvoje Benko  Microsoft Research, Redmond, WA, USA
Andrew D. Wilson  Microsoft Research, Redmond, WA, USA
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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