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Bonfire: a nomadic system for hybrid laptop-tabletop interaction
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Symposium on User Interface Software and Technology archive
Proceedings of the 22nd annual ACM symposium on User interface software and technology table of contents
Victoria, BC, Canada
SESSION: Waiter, can you please bring me a fork? table of contents
Pages 129-138  
Year of Publication: 2009
ISBN:978-1-60558-745-5
Authors
Shaun K. Kane  University of Washington, Seattle, WA, USA
Daniel Avrahami  Intel Research Seattle, Seattle, WA, USA
Jacob O. Wobbrock  University of Washington, Seattle, WA, USA
Beverly Harrison  Intel Research Seattle, Seattle, WA, USA
Adam D. Rea  Intel Research Seattle, Seattle, WA, USA
Matthai Philipose  Intel Research Seattle, Seattle, WA, USA
Anthony LaMarca  Intel Research Seattle, Seattle, WA, USA
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information transfer within the projected space. Thus, Bonfire is neither a pure laptop system nor a pure tabletop system, but an integration of the two into one new nomadic computing platform. This integration (1) enables observing the periphery and responding appropriately, e.g., to the casual placement of objects within its field of view, (2) enables integration between physical and digital objects via computer vision, (3) provides a horizontal surface in tandem with the usual vertical laptop display, allowing direct pointing and gestures, and (4) enlarges the input/output space to enrich existing applications. We describe Bonfire's architecture, and offer scenarios that highlight Bonfire's advantages. We also include lessons learned and insights for further development and use.


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