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Transitional environments enhance distance perception in immersive virtual reality systems
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Source Applied Perception in Graphics and Visualization archive
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization table of contents
Chania, Crete, Greece
SESSION: Virtual environments I table of contents
Pages 19-26  
Year of Publication: 2009
ISBN:978-1-60558-743-1
Authors
Frank Steinicke  University of Münster
Gerd Bruder  University of Münster
Klaus Hinrichs  University of Münster
Markus Lappe  University of Münster
Brian Ries  University of Minnesota
Victoria Interrante  University of Minnesota
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon have remained largely unknown. However, recent experiments suggest that when the virtual environment (VE) is an exact replica of a user's real physical surroundings, the person's distance perception improves. Furthermore, it has been shown that when users start their virtual reality (VR) experience in such a virtual replica and then gradually transition to a different VE, their sense of presence in the actual virtual world increases significantly. In this case the virtual replica serves as a transitional environment between the real and virtual world.

In this paper we examine whether a person's distance estimation skills can be transferred from a transitional environment to a different VE. We have conducted blind walking experiments to analyze if starting the VR experience in a transitional environment can improve a person's ability to estimate distances in an immersive VR system. We found that users significantly improve their distance estimation skills when they enter the virtual world via a transitional environment.


REFERENCES

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