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Distance perception in NPR immersive virtual environments, revisited
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Source Applied Perception in Graphics and Visualization archive
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization table of contents
Chania, Crete, Greece
SESSION: Virtual environments I table of contents
Pages 11-14  
Year of Publication: 2009
ISBN:978-1-60558-743-1
Authors
Lane Phillips  University of Minnesota
Brian Ries  University of Minnesota
Victoria Interrante  University of Minnesota
Michael Kaeding  University of Minnesota
Lee Anderson  University of Minnesota
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Non-photorealistic rendering (NPR) is a representational technique that allows communicating the essence of a design while giving the viewer the sense that the design is open to change. Our research aims to address the question of how to effectively use non-photorealistic rendering in immersive virtual environments to enable the intuitive exploration of early architectural design concepts at full scale. Previous studies have shown that people typically underestimate egocentric distances in immersive virtual environments, regardless of rendering style, although we have recently found that distance estimation errors are minimized in the special case that the virtual environment is a high-fidelity replica of a real environment that the viewer is presently in or has recently been in. In this paper we re-examine the impact of rendering style on distance perception accuracy in this virtual environments context. Specifically, we report the results of an experiment that seeks to assess the accuracy with which people judge distances in a non-photorealistically rendered virtual environment that is a directly-derived stylistic abstraction of the actual environment that they are currently in. Our results indicate that people tend to underestimate distances to a significantly greater extent in a co-located virtual environment when it is rendered using a line-drawing style than when it is rendered using high fidelity textures derived from photographs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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