| Poker surface: combining a multi-touch table and mobile phones in interactive card games |
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ACM International Conference Proceeding Series
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Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
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Bonn, Germany
POSTER SESSION: Posters
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Article No. 73
Year of Publication: 2009
ISBN:978-1-60558-281-8
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Authors
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Alireza Sahami Shirazi
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University of Duisburg Essen, Essen, Germany
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Tanja Döring
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University of Duisburg Essen, Essen, Germany
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Pouyan Parvahan
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University of Duisburg Essen, Essen, Germany
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Bernd Ahrens
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University of Duisburg Essen, Essen, Germany
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Albrecht Schmidt
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University of Duisburg Essen, Essen, Germany
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| Bibliometrics |
Downloads (6 Weeks): 22, Downloads (12 Months): 22, Citation Count: 0
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ABSTRACT
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multi-touch tabletop interactions. Conceptually based on interactions in traditional card games, our Poker game application explores different natural ways of interaction, including touching the table as well as tilting, throwing, and shaking a mobile phone. By exemplarily translating traditional gestures into the digital domain, we provide a use case to discuss useful gestures combing mobile phones with tabletop surfaces, as well as to explore a private-public display setting for digital card games at interactive tables. Additionally, the mobile phone provides a tangible feeling similar to physical cards. The preliminary user study showed that users preferred using mobile phones for interaction compared to direct interaction on the multi-touch table.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Benford, S. Magerkurth, C. and Ljungstrand, P. Bridging the physical and digital in pervasive gaming. Commun. ACM, 48(3):54--57, 2005.
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Brereton, M., Bidwell, N., Donovan, J., Campbell, B., and Buur, J. Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices. In Proc. of AUIC 2003. International Conference Proceeding Series, vol. 18. Australian Computer Society, Darlinghurst, Australia, 1--10, 2003.
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Chehimi, F. Coulton, P. "Motion Controlled Mobile 3D Multiplayer Gaming", ACE 08, Yokohama, Japan, pp. 267--270, 2008.
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Dachselt, R. and Buchholz, R. Natural throw and tilt interaction between mobile phones and distant displays. In Proceedings of CHI EA '09. ACM, New York, NY, 3253--3258, 2009.
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De Luca, A. and Frauendienst, B. A privacy-respectful input method for public terminals. In Proceedings of NordiCHI '08, vol. 358. ACM, New York, NY, 455--458, 2008.
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Römer, K. and Domnitcheva, S. Smart Playing Cards: A Ubiquitous Computing Game. Personal and Ubiquitous Computing, 6:371--378, 2006.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors
Keywords:
card games,
gestures,
interactive surfaces,
mobile phone
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