| Using semantic descriptions for adaptive mobile games UIs |
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ACM International Conference Proceeding Series
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Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
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Bonn, Germany
POSTER SESSION: Posters
table of contents
Article No. 65
Year of Publication: 2009
ISBN:978-1-60558-281-8
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Downloads (6 Weeks): 18, Downloads (12 Months): 22, Citation Count: 0
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ABSTRACT
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making extensive use of device sensors to adapt their application logic and user interface to the numerous, spontaneous and fast changing contexts. To simplify the developers' task of designing adaptable user interfaces, we propose the use of semantic user interface description. By going beyond formbased applications, we argue that the approach comes especially at hand when used in the context of modular reconfigurable mobile games: The interfaces fusion can simplify the generation of complex adaptable game UIs and form an integral aspect of a mobile game development kit.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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