ACM Home Page
Please provide us with feedback. Feedback
Impact of item density on magic lens interactions
Full text PdfPdf (269 KB)
Source
ACM International Conference Proceeding Series archive
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services table of contents
Bonn, Germany
SESSION: Merging the physical and the virtual table of contents
Article No. 38  
Year of Publication: 2009
ISBN:978-1-60558-281-8
Authors
Michael Rohs  TU Berlin, Berlin, Germany
Georg Essl  TU Berlin, Berlin, Germany
Johannes Schöning  German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
Anja Naumann  TU Berlin, Berlin, Germany
Robert Schleicher  TU Berlin, Berlin, Germany
Antonio Krüger  German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
Sponsors
SIGCHI : Specialist Interest Group in Computer-Human Interaction of the ACM
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 31,   Downloads (12 Months): 31,   Citation Count: 0
Additional Information:

abstract   references   index terms  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1613858.1613907
What is a DOI?

ABSTRACT

We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the device display) was compared to a magic lens interface (with video see-through augmentation of external visual context). The task was to explore objects on a map and look for a specific attribute shown on the display. We tested different sizes of visual context as well as different numbers of items per area, i.e. different item densities. We found that visual context is most effective for sparse item distributions and the performance benefit decreases with increasing density. User performance in the magic lens case approaches the performance of the dynamic peephole case the more densely spaced the items are. In all conditions, subjective feedback indicates that participants generally prefer visual context over the lack thereof. The insights gained from this study are relevant for designers of mobile AR and dynamic peephole interfaces by suggesting when external visual context is most beneficial.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Abrams, R. A., Davoli, C. C., Du, F., Knapp, W. H., and Paull D. 2008. Altered vision near the hands. Cognition, 107(3), 1035--1047.
 
2
Bier, E. A., Stone, M. C., Pier, K., Buxton, W., and DeRose T. D. 1993. Toolglass and magic lenses: The see-through interface. In SIGGRAPH '93, 73--80. ACM.
 
3
Mehra, S., Werkhoven, P., and Worring. M. 2006. Navigating on handheld displays: Dynamic versus static peephole navigation. ACM Trans. Comput.-Hum. Interact. 13(4), 448--457.
 
4
Quenée, H. and van den Bergh, H. 2004. On multi-level modeling of data from repeated measures designs: A tutorial. Speech Communication, 43 (2004), 103--121.
 
5
Reichenbacher. T. 2001. Adaptive concepts for a mobile cartography. Journal of Geographical Sciences, Acta Geographica Sinica, 11:43--53.
 
6
Reilly, D., Rodgers, M., Argue, R. Nunes, M., and Inkpen, K. 2006. Marked-up maps: Combining paper maps and electronic information resources. Personal Ubiquitous Comput., 10(4):215--226.
 
7
Rohs, M., Schöning, J., Krüger, A., and Hecht, B. 2007. Towards real-time markerless tracking of magic lenses on paper maps. Adjunct Proceedings of the 5th Intl. Conference on Pervasive Computing, 69--72.
 
8
Rohs, M., Schöning, J., Raubal, M., Essl, G., and Krüger, A. 2007. Map navigation with mobile devices: Virtual versus physical movement with and without visual context. In ICMI '07, 146--153. ACM.
 
9
Yee, K.-P. 2003. Peephole displays: Pen interaction on spatially aware handheld computers. In CHI '03, 1--8. ACM