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Screen-space perceptual rendering of human skin
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ACM Transactions on Applied Perception (TAP) archive
Volume 6 ,  Issue 4  (September 2009) table of contents
Article No. 23  
Year of Publication: 2009
ISSN:1544-3558
Authors
Jorge Jimenez  Universidad de Zaragoza, Zaragoza, Spain
Veronica Sundstedt  Trinity College Dublin, Dublin, Ireland
Diego Gutierrez  Universidad de Zaragoza, Zaragoza, Spain
Publisher
ACM  New York, NY, USA
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ABSTRACT

We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.


REFERENCES

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