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ABSTRACT
Seaweed is a web application for experimental economists with no programming background to design two-player symmetric games in a visual-oriented interface. Games are automatically published to the web where players can play against each other remotely and game play is logged so that the game's designer can analyze the data. The design and implementation challenge in Seaweed is to provide an end user programming environment that creates games responsive to events and controlled by logic without the designer understanding programming concepts such as events and synchronization, or being burdened by specifying low-level programming detail. Seaweed achieves this by providing high-level visual representations for variables, control flow, and logic, and by automating behaviors for event handling, synchronization, and function evaluation. Seaweed's evaluation demonstrates that Amazon's Mechanical Turk (MTurk) is a viable platform for forming partnerships between people and paying them to perform cooperative tasks in real-time, cheaply and with high throughput REFERENCES
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