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User-centered design of a social game to tag music
Full text PdfPdf (388 KB)
Source International Conference on Knowledge Discovery and Data Mining archive
Proceedings of the ACM SIGKDD Workshop on Human Computation table of contents
Paris, France
SESSION: Games table of contents
Pages: 7-10  
Year of Publication: 2009
ISBN:978-1-60558-672-4
Authors
Luke Barrington  U.C. San Diego
Damien O'Malley  Music Search, Inc., San Diego
Douglas Turnbull  Swarthmore College
Gert Lanckriet  U.C. San Diego
Sponsors
Microsoft Research : Microsoft Research
: Carnegie Mellon
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present "Herd It", a competitive, online, multi-player game that has the implicit benefit of collecting tags for music. We describe Herd It's user-centered design process and demonstrate that the game can collect both musical and social data. This data can be used to build machine learning models that automatically associate music with tags. Herd It differs from previous "games with a purpose" in that it is designed to be social: the game runs on the Facebook online social network and scoring is based on consensus between a large group of listeners - "the Herd". By presenting music in a social context, Herd It adds demographic context to the semantic music descriptions that it collects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Luke Barrington: colleagues
Damien O'Malley: colleagues
Douglas Turnbull: colleagues
Gert Lanckriet: colleagues