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The massification and webification of systems' modeling and simulation with virtual worlds
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Foundations of Software Engineering archive
Proceedings of the 7th joint meeting of the European software engineering conference and the ACM SIGSOFT symposium on The foundations of software engineering on European software engineering conference and foundations of software engineering symposium table of contents
Amsterdam, The Netherlands
SESSION: Challenge paper table of contents
Pages 63-70  
Year of Publication: 2009
ISBN:978-1-60558-001-2
Author
Cristina Videira Lopes  University of California, Irvine, CA, USA
Sponsors
ACM: Association for Computing Machinery
SIGSOFT: ACM Special Interest Group on Software Engineering
Publisher
ACM  New York, NY, USA
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ABSTRACT

General-purpose virtual world platforms are having a surprising effect in the old practice of systems modeling and simulation: its massification and webification. A visit to any virtual place in Second Life-like worlds shows sophisticated virtual constructions with non-trivial dynamic behavior that have been set up by ordinary people who neither used professional 3D modeling and simulation tools, nor consider themselves as programmers. Many of those virtual constructions are imaginary systems that could not survive the laws of physics. However, more and more people are experimenting with these virtual worlds to model, simulate and visualize real-world systems, for a number of purposes: historical reconstruction, rich 3D interfaces to physical equipment control, urban planning, and scientific visualizations are just a few. This gives an overview of all this experimentation, and analyzes the ways by which it improves the state-of-the-art professional tools. It also presents some of the engineering and software engineering challenges that this practice brings to the table.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
A. Henckel and C. Lopes. Stellarsim: A plug-in architecture for scientific visualizations in virtual worlds. In International Conference on Facets of Virtual Environments, Berlin, Germany, July 2009.
 
2
C. Lopes, L. Kan, A. Popov, and R. Morla. PRT simulation in an immersive virtual world. In SIMUTools 2008, First International Conference on Simulation Tools and Techniques for Communications, Networks and Systems, Marseille, France, Mar. 2008