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Behavior construction kits
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Communications of the ACM archive
Volume 36 ,  Issue 7  (July 1993) table of contents
Special issue on computer augmented environments: back to the real world
Pages: 64 - 71  
Year of Publication: 1993
ISSN:0001-0782
Author
Mitchel Resnick  Massachusetts Institute of Technology, Cambridge, MA
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 69,   Citation Count: 24
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Abelson, H.. and diSessa, A. Turtle Geometry: The Computer as a Medium.for Exploring Mathematics, MIT Press, Cambridge, Mass., 1980.
 
2
Bourgoin., M. Children using LEGO robots to explore dynamics. In Constructionist Learning. M IT Media Laboratory, Cambridge, Mass.,, i990,
 
3
Braitenberg, V, Vehicles, MH" Press, Cambridge, Mass., 1984,
 
4
Gleick, J. Genius: The Life and Science of Richard Feynman, Pantheon, New York, 1992.
 
5
Granott, N. Puzzled minds and weird creatures: Spontaneous inquiry and phases in knowledge construction, I.n Constructionism, Ablex, Norwood, NJ., 1991,
 
6
 
7
 
8
HiIlis,. W.D.. Ten, things to do with a better computer. Unpublished memo, MIT Artificial intelligence Lab, Cambridge, Mass., 1.975.
 
9
Martin, F. Building robots to learn design and engineering. In Proceedtng q{ N:e Frontiers in Education .Conference (Nashville, Tenn.), 1992.
 
10
Martin, F. Children, cybernetics, and programmable turtles. Master's Thesis, M IT Media Laboratory, Cambridge., Mass., 1988.
 
11
Papert. S. Situation constructionism. In Constructionism. Ablex, Norwood, N.J., 1991.
 
12
 
13
Papert, S.. and Solomon., C. Twenty things to do with a computer. Artificial Intelligence Memo 248, MIT At l.aboratory, Cambridge, Mass. 1971.
 
14
Re.snick, M. Xylophones., hamsters, and fireworks: The role .of diversity in corstructionist activities. In Constructionism. A.blex, Norwood, N.J., 1991.
 
15
Resnick, M. MuitiLogo: A. study of children and concurrent programming. Interactive Learn. Envir. t, 3 (1990), 153-170.
 
16
Resnick, M. LE{;O, Logo,. and life.. I:n Artificial Life. Addison-Wesley, Readinu Mass., 1989.
 
17
Resnick, M, and Ocko, S. LEGO/ Logo: Learning through and. about design. In Constructionism. Abiex Pub- Iishing, Norwood, N.J., 1991..
 
18
Resnick, M., Ocko, S. and Papert, S. LEGO, Logo, and Design. Children's Envir. Q, 5, 4 (1988).
 
19
Walter, W.G, An imitation of I.ite. Sci. Am. 182, 5 (May t950), 4:2-45.

CITED BY  24


REVIEW

"D. Charles Hair : Reviewer"

Overall, this issue provides an interesting and informative look at current research in an emerging area. The papers discuss a variety of projects that reflect a shared view of how the future of computing could unfold. Although the directions   more...